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Recommended plan: Residential

Minecraft proxies for business teams

Test your Minecraft network's own IP filters and regional routing from household connections: residential proxies for server teams, partners and brands.

From $3.99 per GB · in your dashboard once payment clears · 99.9% uptime

What teams use Minecraft proxies for

Around games, the commercial work happens outside the game itself: store and price pages by region, sponsorship and ad checks, guide and community sites, and tests of your own services. Bots, automated play and shared accounts break most publishers' rules, and a proxy does not change that.

▸ Testing your network's own IP filters
▸ Checking regional lobby routing
▸ Brand events on partner servers
▸ Reproducing players' blocked-join reports

Minecraft businesses: server networks, Marketplace partners and brand campaigns

Money moves around Minecraft through three main channels: server networks selling ranks and cosmetics within Mojang's rules, Marketplace creators selling Bedrock content for Minecoins, and brands commissioning worlds or creator campaigns. Each has its own compliance line, and proxies only help with the public, location-dependent part: storefronts, ads and landing pages as players in each country see them.

Server webstores in local currencies

Networks that sell ranks or cosmetics usually run a separate webstore. Check its pricing, currency, tax display and checkout copy from datacenter exits in your main player countries, and review the offer list against Mojang's usage guidelines, which restrict what servers may sell.

No NFTs, whatever the pitch

Mojang stated in 2022 that NFTs and other blockchain integrations aren't permitted with Minecraft. Agencies pitched play-to-earn servers or token-gated worlds should decline; no proxy setup or hosting arrangement makes a non-compliant model acceptable.

Server-list placements

Networks often pay for promoted spots on server-list sites. Check those listings from exits in the countries you're paying to reach, confirming banner, description and player-count display, and file each capture with the invoice it relates to.

The plan we suggest for Minecraft

We suggest Residential here. Traffic leaves through household broadband connections in the country you pick, so pages load as they would for an ordinary customer there. Large Minecraft servers commonly block datacenter and VPN ranges to keep out bots and banned players, so a network testing its own filters, or a brand team joining a partner server, needs IPs that come from ordinary home connections. Residential exits from household ISPs provide that, which datacenter ranges can't.

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Reach IP-filtering servers

If your network blocks hosting and VPN ranges, test what genuine players experience by joining from residential exits in your main markets. You'll catch filters that are too broad before real players do, without weakening the rules that keep banned players out.

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Sticky sessions for stable play

Staff joining a partner server for a brand event or a recorded session should hold one sticky residential IP throughout, so the connection doesn't change between lobby and game. Join with your own accounts, under that server's rules.

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Geo-matched routing

Networks that run regional lobbies can check routing from exits in each target country, confirming that players in, say, Brazil or Germany land where they should. Run these tests only on servers you operate or have permission to test.

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Standard proxy support

Browsers and most QA tools accept HTTP, HTTPS or SOCKS5, and the Java edition can be pointed at a SOCKS proxy through the launcher's JVM arguments. Credentials are in the dashboard once payment clears, and a whitelisted IP works as an alternative to the password.

Matching each job to a plan

Most teams run more than one kind of job. Data is bought per plan, so volume checks can sit on a lower-cost plan while the jobs that need a household or carrier connection get one.

Several markets, one order

MIX packages are ready-made residential pools covering several countries at once, so a multi-market report can run from a single order.

See MIX packages →

Proxies for your own clients

The reseller programme is free to join. Once approved, you create a login for each client through the REST API and set your own client prices.

Reseller programme →

Cost it before you commit

Pick a plan and a number of gigabytes in the proxy calculator to see the order total before anything is charged.

Open the calculator →

Want the options side by side in more depth? The proxy comparison page sets them out.

Getting the team set up

Four steps take a team from order to first check, using the browsers and tools it already works with.

1

Size the order

Start on Residential, the plan suggested above, and choose how many gigabytes the work needs. The proxy calculator shows the total first.

2

Pay by card or crypto

Stripe handles card payments and Cryptomus handles crypto. Each order is a one-off, valid for 30 days, with no subscription to cancel.

3

Set the market

Choose countries in the dashboard after payment, so one order can serve one client market this week and another the next. If a job needs a single city, ask support whether the network covers it.

4

Give the team access

The dashboard shows the login details once the payment has gone through. Pass them to the colleagues who need them, or whitelist the office IP so nobody has to type a password.

Rotation or a sticky session?

  • ▸Per-request rotation moves every request to a different IP. Use it for wide, read-only sweeps of public pages, such as price lists or search results.
  • ▸Sticky sessions hold one IP for a window you choose, typically 1-30 minutes, for signed-in or multi-step tasks such as stepping through a client's checkout.

Both are switched in the dashboard, and the options on offer depend on the plan. Keep request rates modest either way.

Signing in

  • ▸Username and password in the host:port:user:pass format that browsers, browser-profile tools and monitoring software accept.
  • ▸IP whitelist: add your office or server address in the dashboard, and anything connecting from it gets in without credentials, which suits shared office lines and scheduled jobs.

Both work over HTTP, HTTPS and SOCKS5, and the protocol can be changed later in the dashboard at no extra charge.

Match the IP to the market you report on

Search rankings, prices, ads and even which products appear can change with the visitor's country. Set the IP to the market your client or campaign targets, and the screenshots and figures your team files will line up with what customers there are shown.

  • ✓55+ countries to choose from.
  • ✓City-level targeting where the network supports it.
  • ✓One country per check keeps month-on-month results comparable.
Browse all locations

Major markets on the network

United States United Kingdom Germany France Canada Australia Netherlands India Brazil Singapore

When a report doesn't match what the client sees on the ground, the IP's country is one of the first things to check.

How the four plans compare

Every plan bills per GB. The highlighted row is the plan we suggest for this work.

Plan Trust level Speed Cost From, per GB Where it fits
Datacenter Standard ★★★★★ $ $3.50 Bulk page checks, rank tracking and QA on your own sites
Residential Suggested High ★★★ $$ $3.99 Local prices, search results, ads and marketplaces
Residential Premium Very high ★★★★ $$$ $6.50 Demanding sites, brand protection and client work
Mobile 4G/5G Very high ★★★ $$$$ $4.50 Apps built for phones and ads served on mobile networks

The rate charged is the one shown for the live plan at checkout.

Keeping Minecraft work within the rules

We sell these proxies for legitimate business work: market and price research, ad verification, SEO, brand protection, QA and compliant automation, including running your own accounts inside each platform's rules. Whatever your team does through them has to stay within the terms of service of every site involved and the law that applies to you and your clients.

  • ✓Collect only publicly available information, and pace requests so the site isn't put under strain.
  • ✓No proxy can promise that an account escapes action by the platform. That depends mostly on how the account is used and whether it follows the terms.
  • ✓Personal details in collected pages, such as names, contact details or reviews, bring data-protection duties with them. Agree with your legal team what you keep and for how long.

The full rules are in our acceptable use policy.

Minecraft proxies: questions from team leads

Buy licenses only through official channels, such as Minecraft's own store or authorized retailers, and assign each to the person who will use it. Bulk account sellers often trade stolen or recycled logins that their real owners later recover, leaving your staff or winners locked out.
On your own server, NPCs and scripted helpers are your call, as long as players can tell they aren't people and they're never counted as players. Inflating player counts with fake clients misleads server-list visitors and advertisers, so keep load-testing bots on a separate test server.
No. Coming back after a ban, by any route, breaks the server's rules and can breach Mojang's terms too, and we won't support it. Residential IPs are for legitimate players and testers caught by broad datacenter or VPN filters, not for returning after a personal ban.
To cut bots, spam and banned players coming back. The side effect is that genuine players on a VPN or hosting IP can be caught too, which is why networks test their filters with residential exits from ordinary household ISPs.
Start with the countries most of your players come from, then add any market where support tickets mention blocked joins. Testing from those countries shows whether real players' connections get through as intended.
That's up to each server, and alt policies vary widely, so read the rules for every server involved. Where alts are allowed, each can sit on its own sticky session, and Mojang's terms plus each server's rules apply to every one of those accounts.

Refunds

Proxies that fail on arrival can be reported to support for up to 24 hours after delivery. Support swaps them, and where a working swap isn't possible, refunds the affected amount. Details are in the refund policy.

Support

People answer tickets 24/7. Open one from the Support page in your dashboard and include the order reference.

Logs

Our records cover billing and how much bandwidth each order used. The URLs, page content and destinations your team reaches are never logged.

Get your team started on Minecraft

Start with a small order, see how the work runs, and add data when the next round of checks is due.

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